Osmo enables the iPad to merge the power of physical play with the digital advantages of real-time feedback.
Playing beyond the
screen invites students to collaborate on tables or floors while
manipulating tangible game pieces such as number tiles, letter tiles,
and coding blocks.
Who is Osmo for?
collection of iPad apps cross subject areas and include various
challenge levels for students of differing abilities. Promoting 21st Century Skills– Inspires creativity, critical thinking, communication and collaboration. Ideal for for grades K-6; perfect for children aged 5-12 years old.
What is the educational value of each game?
learning in key areas such as: creative problem solving, art, STEM
(science, technology, engineering and mathematics) and more....
teaches logic and problem-solving skills.
Tangram fosters spatial relational skills.
teaches spelling and critical thinking skills.
Numbers teaches counting, addition and multiplication.
Pizza Co. teaches math, money, fractions and nonverbal communication.