Makey Makey GO allows today’s tinkerers, dreamers, and
makers the mobility to invent anytime, anywhere. Makey Makey GO enables
you to invent on the go – and change the world – with the snap of an
alligator clip, transforming everyday objects into Internet touchpads.
Small enough to fit on your keychain or in your pocket,
Makey Makey GO promises to inspire even more science, technology,
engineering, and math (STEM) projects than the original, award-winning
Makey Makey – named one of Consumer Reports’ “Best Tech Toys of 2014.”
12 USB Invention Stick,
12 cases with magnets,
12 white alligator clip (2.5 ft),
12 Instruction guides.
2 Makey Makey Extra Parts kits
+ Invent to Learn - Making Tinkering and Enginerring in the classroom Written by Gary Stager and Sylvia Libow Martinez will help teachers to tackle makiey makey making in their school.
+ Invent to Learn - Guide to Fun Classroom Technology Projects, This book provides a heap of great project ideas and instructions to help and inspire students.
Who is this MaKey MaKey Go bundle For?
Educators looking to set a group of up to 30 students with interesting ideas and aactivities to explore in Engineering, Design, Inventing and,