This book is an essential guide for educators interested inbringing the amazing world of 3D printing to their classrooms. Learn about thetechnology, exciting powerful new design software, and even advice forpurchasing your first 3D printer. The real power of the book comes from avariety of teacher-tested step-by-step classroom projects. Eighteen fun andchallenging projects explore science, technology, engineering, and mathematics,along with forays into the visual arts and design. The Invent To Learn Guide to3D Printing in the Classroom is written in an engaging style by authors withdecades of educational technology experience.
The projects in this book are connected to both the NextGeneration Sciences Standards and Common Core State Standards in Mathematics,making it of even greater value to educators