Top Tip!
Use this mat to help reinforce spellings and to help children to practice new words.
See example activity below from the 'Let's Go with Bee-Bot Activity Book'.
Spell
Outline
This activity is great for children who know how to spell their names or other familiar words. It allows Bee-Bot to be programmed and spellings to be reinforced. New words can be
practiced and children can write clues to spell messages. This activity
works best with just a couple of children at a time. Once it has been
introduced to a class, pairs can take turns to use the Bee-Bot and the mat.
Resources
- Bee-Bot
- Alphabet mat (TTS code: ITSMAT3)
Activity
Look at the alphabet mat with the children. Can they find the letters
to write their name? Try starting with just the initial letter. Can
they program Bee-Bot to move onto all the other letters?
Make sure there is a definite starting point for the Bee-Bot and all the children are familiar with it. Ask the children to write a set of instructions for Bee-Bot to write their name. Bee-Bot should pause on the correct letter. This set of instructions can be
written on a card. Once all the children have completed this, challenge
them to pick up a card and predict the name. They can then type it into Bee-Bot to check.
This activity can be developed into writing words, making instructions for the spelling words of the week etc.
Cross Curricular links
Literacy Year 1
- Read and spell phonetically decidable two-syllable and three-syllable words
- Recognise automatically an increasing number of familiar high frequency words.
Year 2
Spell with increasing accuracy and confidence, drawing on word
recognition and knowledge or word structure, and spelling patters
including common inflections and double letters.
ICT
- Develop and record sequences of instructions to control the floor turtle.
- Predict the result of a sequence of instructions and check their predictions by programming a floor turtle Mathematics
- Identify objects that turn about a point or about a line:
recognise and make whole and half turns § Follow and give instructions
involving position, direction and movement.
- Recognise and use whole, half and quarter turns, both clockwise
and anticlockwise: know that a right angle represents a quarter turn.