The SMART Board M600 is the world’s best-selling interactive whiteboard in Education, designed for all classroom environments. With dual touch, gesture control and SMART’s DViT™ technology, it is easy to command and captivate your class with a fantastic collaborative experience on a large format display.
Alongside the inclusion of the SMART Learning Suite software, teachers can easily engage their students through a variety of tools and features designed to help deliver curriculum requirements.
DUAL-TOUCH WITH GESTURE CONTROL
Teachers and/or students can interact simultaneously via the use of touch or the two inclusive pens.
The SMART U100 projector provides a clear bright image with minimal shadowing and glare, whilst the SBM600 pen tray enables direct control of input, volume and power, helping save valuable lesson time.
INTUITIVE CONTROL SYSTEM
Via the in-built pen tray, each user is offered easy access to the cursor, eraser and pen colours for simplicity of use.
LARGE DISPLAY IN 77" & 87"
Provides optimum student engagement with clear large visuals on a durable surface, this maintaining lesson focus & momentum.
INCLUDES A 1 YEAR SUBSCRIPTION TO SMART LEARNING SUITE COMPRISED OF:
SMART Notebook Collaborative Learning software – The world’s most widely used education software is created and refined based on feedback from educators. It provides a wealth of intuitive, easy to use tools and features to drive exceptional lessons using the front of class display, whilst increasing student engagement and attainment.
SMART amp Collaborative Learning software – Enhance any teaching or learning style with this cloud-based solution, accessible anytime via an interactive display or student device. Offers teachers classroom management, assessment capabilities and the ability to co-create, share and collaborate with students within an interactive workspace.
SMART Lesson Activity Builder (LAB) – All teachers are grateful for the gift of time, whilst students was more fun, interactive and exciting activities. LAB offers both by letting teachers create game-based learning activities in less than 5 minutes.